Scoring Rules

How your score is calculated in the Dialed GG Sound memory game.

🎯 Overview

Each game consists of 5 rounds. In each round, you hear a target tone and then try to recreate its frequency by dragging a slider. Your score for each round ranges from 0.50 to 10.00. The maximum total score is 50.00.

πŸ‘‚ The ERB-Rate Model

We don't measure accuracy in raw Hz. Instead, we use the Equivalent Rectangular Bandwidth (ERB) rate, a psychoacoustic model developed by Glasberg & Moore (1990). The ERB formula is:

ERB-rate(f) = 21.4 Γ— log₁₀(1 + 0.00437 Γ— f)

This models how the human cochlea perceives frequency. At low frequencies (e.g., 100 Hz), a 20 Hz difference sounds much larger than at high frequencies (e.g., 1000 Hz). Our scoring respects this biological reality.

πŸ“ Distance Calculation

The perceptual distance between the target frequency and your guess is:

distance = |ERB-rate(target) βˆ’ ERB-rate(guess)| Γ· ERB-span

Where ERB-span is the full ERB range for the difficulty level. This normalizes the distance to [0, 1] so that scores are comparable across all frequencies.

πŸ“Š Three-Layer Gaussian Scoring

Your round score is the maximum of three Gaussian curves, plus a floor:

LayerMax PointsSharpness (σ²)Description
Sharp10.01000Extremely precise β€” within a few Hz
Good7.545Solid ear β€” within a moderate range
Wide3.58In the neighborhood β€” rough estimate
Floor0.5β€”You always get at least 0.50

The formula for each layer:

score = maxPoints Γ— e^(βˆ’distanceΒ² Γ— sharpness)

Your final round score = min(10, max(floor, max(sharp, good, wide)))

βš™οΈ Difficulty Settings

SettingEasyHard
Frequency range80 – 1,200 Hz60 – 1,400 Hz
Listen time2.5 seconds1.25 seconds
Hz display while tuningβœ… Shown❌ Hidden
Min distance from target15% of range30% of range

πŸ… Score Benchmarks

Total ScoreRating
45 – 50🟣 Audio Freak β€” Top 1%
38 – 44🟒 Excellent β€” Trained ear
30 – 37πŸ”΅ Good β€” Above average
20 – 29🟑 Average β€” Room to grow
10 – 19🟠 Needs Work β€” Keep practicing
0 – 9πŸ”΄ Random β€” Were you guessing?

πŸ’‘ Why This System?

Simple percentage-based scoring would unfairly penalize guesses at low frequencies. A 20 Hz miss at 100 Hz is far more noticeable to the ear than a 20 Hz miss at 1000 Hz. The ERB model ensures your score reflects what you actually hear, not just mathematical distance.

This approach is the same model used in professional audiometry and hearing aid calibration research, making our game not just fun β€” but scientifically meaningful.